Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 yıl önce |
Lasse Öörni
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866cd89546
Started work for experimental Android support.
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13 yıl önce |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 yıl önce |
Lasse Öörni
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110c908ef5
Fixed OSX build.
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14 yıl önce |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 yıl önce |
Lasse Öörni
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deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
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14 yıl önce |
Lasse Öörni
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bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
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14 yıl önce |
Lasse Öörni
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abe05c6a53
MinGW is no longer officially supported.
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14 yıl önce |
Lasse Öörni
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67eec15057
Converted kNet to use Container library instead of STL.
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14 yıl önce |
Lasse Öörni
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9b1a81d84a
Changed _WIN32 #ifdef to WIN32.
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14 yıl önce |
Lasse Öörni
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f47dac9269
Fixed Linux build. Made pthreads mutexes recursive.
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14 yıl önce |
Lasse Öörni
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0d29d818ad
Moved from SDL to GLFW & PortAudio.
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14 yıl önce |
Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 yıl önce |
Lasse Öörni
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2a6c10874c
Documentation structure and Getting Started-documentation.
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14 yıl önce |
Lasse Öörni
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7c45da5588
Import new code.
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14 yıl önce |