Lasse Öörni
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53d87516b5
Documentation update.
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13 jaren geleden |
Lasse Öörni
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b2645460ef
Refactored view queuing in Renderer.
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13 jaren geleden |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 jaren geleden |
Lasse Öörni
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e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
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13 jaren geleden |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 jaren geleden |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 jaren geleden |
Lasse Öörni
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dee2e099de
Added ETC1 & PVRTC decompression from the Oolong Engine. Used when not supported in hardware.
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13 jaren geleden |
Lasse Öörni
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bdc150a645
More "success" returns.
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13 jaren geleden |
Lasse Öörni
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d1530432fd
Return "success" if attempting to load texture while device is lost. This is so that the texture is not deleted from the resource system due to initial failure.
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13 jaren geleden |
Lasse Öörni
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4bf0bd7f3f
Update buffering for Direct3D9 GPU objects.
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13 jaren geleden |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 jaren geleden |
Lasse Öörni
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35bec043ad
Signal GPU object data loss only when recovery is possible.
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13 jaren geleden |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 jaren geleden |
Lasse Öörni
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354f04e6f2
Added Texture::IsCompressed().
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13 jaren geleden |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 jaren geleden |
Lasse Öörni
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95a8c8bfa7
Added overloads to Variant & XMLElement that take char pointers.
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14 jaren geleden |
Lasse Öörni
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8c14956ebe
Documentation update.
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14 jaren geleden |
Lasse Öörni
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1ec66fff16
Fixed setting data on default pool textures.
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14 jaren geleden |
Lasse Öörni
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aec8534665
Fixed resource dump display.
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14 jaren geleden |
Lasse Öörni
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38fe1554ba
Initial multiplayer NinjaSnowWar.
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14 jaren geleden |
Lasse Öörni
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af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
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14 jaren geleden |
Lasse Öörni
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f6fa2e6c7e
Fixed illegal D3DLOCK_NOOVERWRITE with non-dynamic vertex and index buffers.
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14 jaren geleden |
Lasse Öörni
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a7a94a7af2
Unified the texture get/set data API between Direct3D9 & OpenGL.
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14 jaren geleden |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 jaren geleden |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 jaren geleden |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 jaren geleden |