Lasse Öörni
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606d374936
Added GetWorldBoundingBox() to CollisionShape.
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12 лет назад |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 лет назад |
Lasse Öörni
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115a81c75a
Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak.
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13 лет назад |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 лет назад |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 лет назад |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 лет назад |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 лет назад |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
Lasse Öörni
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8c581bf8bb
Cleaned up Doxygen comments.
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13 лет назад |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 лет назад |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 лет назад |
Lasse Öörni
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e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
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13 лет назад |
Lasse Öörni
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ef421ef32d
Initial Bullet constraint implementation.
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13 лет назад |
Lasse Öörni
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a556679a42
Fixed crash caused by assigning Geometry shared ptr's in multiple threads.
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13 лет назад |
Lasse Öörni
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d62812df86
Comments cleanup and Batch refactoring.
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13 лет назад |
Lasse Öörni
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48190acfca
Eliminated most virtual function calls from getting Drawable batches.
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13 лет назад |
Lasse Öörni
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987a168d9e
Optimized away unnecessary structures from View.
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13 лет назад |
Lasse Öörni
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dbbf2f3310
Do not use octree query to find zone. Instead mark the drawable's zone inconclusive (temporary) if necessary.
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13 лет назад |
Lasse Öörni
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 лет назад |
Lasse Öörni
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0804e9d4ec
Sort drawable's lights only if necessary (over the maximum light count.)
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14 лет назад |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
Lasse Öörni
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75beda5f3a
Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable.
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14 лет назад |
Lasse Öörni
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d53e808ece
Fixed double-lighting bug in light pre-pass mode.
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14 лет назад |
Lasse Öörni
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c4e569879d
Restored the optional lit base pass optimization, but with the limitation of no ambient gradient.
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14 лет назад |
Lasse Öörni
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23f4ba9710
Added more detailed documentation on light pre-pass rendering.
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14 лет назад |
Lasse Öörni
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f9bfd4948f
Shader refactoring.
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14 лет назад |
Lasse Öörni
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bc5dd97e4b
Allow 6 vertex lights.
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14 лет назад |
Lasse Öörni
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a51afb0631
Initial vertex lighting support.
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14 лет назад |
Lasse Öörni
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1b08deec28
Fixed editor gizmo movement in local axes mode.
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14 лет назад |
Lasse Öörni
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8a52455faa
Added shadow mask feature, which allows selective shadow casting by different lights.
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14 лет назад |