Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni a40fead7dc Updated license for the new year. il y a 13 ans
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. il y a 13 ans
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) il y a 13 ans
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. il y a 13 ans
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. il y a 13 ans
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
  Lasse Öörni 3e7882093a Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet. il y a 13 ans
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. il y a 13 ans
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. il y a 13 ans
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. il y a 13 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni a1c70a3476 Added bloom post-process effect. il y a 14 ans
  Lasse Öörni d0cdfd6f1e Shader code cleanup. il y a 14 ans
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. il y a 14 ans
  Lasse Öörni de10f28d79 Fixed shader program error message check to use glGetProgramInfoLog(). il y a 14 ans
  Lasse Öörni 3a6163226b Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings. il y a 14 ans
  Lasse Öörni b90c1386be Removed unnecessary parentheses. il y a 14 ans
  Lasse Öörni d55d29612c Documentation update. il y a 14 ans
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. il y a 14 ans
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. il y a 14 ans
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. il y a 14 ans
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. il y a 14 ans
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. il y a 14 ans