提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni d3e302f197 Added possibility to remove subsystems in explicit order. 13 年之前
  Lasse Öörni 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 年之前
  Lasse Öörni b636b3a211 Keep track of constraints to release them properly before deleting the rigid body. 13 年之前
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 年之前
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 年之前
  Lasse Öörni 45243975c1 Removed "BeginRendering" profiling block where no significant work is done. Renamed "EndRendering" block to "Present." 13 年之前
  Lasse Öörni 1ab5dd3e8d Fixed crash if OpenGL version or extensions are not satisfied. 13 年之前
  Lasse Öörni 961f65b467 Flush changes to the current FBO first before cleaning up a rendersurface from other FBOs. 14 年之前
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 年之前
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 年之前
  Lasse Öörni e42f16dfbe Set GL_NONE drawbuffer on the depth-only FBO. 14 年之前
  Lasse Öörni f83b968576 To reduce Linux / NVIDIA performance issues, use another FBO for shadow rendering. Commit FBO changes only at SetDepthStencil(). 14 年之前
  Lasse Öörni 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 年之前
  Lasse Öörni 9e083f45c5 Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode. 14 年之前
  Lasse Öörni 0c63191a49 Prevent redundant DrawBuffers assignment on OpenGL. 14 年之前
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 142f3c2e49 Fixed ResetRenderTargets() on OpenGL. 14 年之前
  Lasse Öörni 9e871c1987 Removed automatic viewport reset on setting rendertarget to eliminate redundant API calls. However Graphics::ResetRenderTargets() resets the viewport. 14 年之前
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 年之前
  Lasse Öörni 3be676f08c Added stencil write mask support. 14 年之前
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 年之前
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 年之前
  Lasse Öörni a3c6e580c3 Added Graphics::GetFloatFormat(). 14 年之前
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 年之前
  Lasse Öörni d892a120e7 Reverted the OpenGL viewport reset logic. 14 年之前
  Lasse Öörni 8c14956ebe Documentation update. 14 年之前
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 年之前
  Lasse Öörni ff247d839a Fixed incorrect viewport size compare. 14 年之前
  Lasse Öörni 784530e79a Use scissor test to avoid clearing outside the viewport on OpenGL. 14 年之前