Lasse Öörni
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f9a6235f47
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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7ba580852d
Allow custom forward base, lighting and alpha pass names by defining metadata in the render path, and allowing the forwardlights command to specify the pass name to use.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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d733091eb2
Fixed viewport calculation for rendertargets defined in the render path. If a target uses the RT divisor mode, scale the viewport, otherwise use full texture size (eg. for the bloom intermediate textures)
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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15f4067249
Removed redundant sort statements from the renderpaths. Sort by state & front-to-back is default.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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%!s(int64=13) %!d(string=hai) anos |