提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 年之前
  Lasse Öörni 9db9049e72 Calculate environment map reflection per pixel. Perturb reflection with normal map. 13 年之前
  Lasse Öörni e64d64034e Added cubic environment mapping shaders, techniques & example materials. 13 年之前