Commit History

Author SHA1 Message Date
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 years ago
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 years ago
  Lasse Öörni ce811badc3 Removed unnecessary shader permutations. 14 years ago
  Lasse Öörni b7c32f5887 Fixed unlit shaders possibly referring to nonexistent vertex normal, causing the D3D debug runtime to complain. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago