コミット履歴

作者 SHA1 メッセージ 日付
  Lasse Öörni 0697ad0750 Improved Spline attribute editing. Moved Spline to Logic category in the editor. 12 年 前
  Lasse Öörni 6dced65f9e Use binary search in ListView::FindItem() to speed up mouse click processing. 12 年 前
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 年 前
  Lasse Öörni 39c8295eb3 Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4. 12 年 前
  Lasse Öörni 6228209b6f Allow dragging scene nodes to a StaticModelGroup component in the editor to make them instance nodes. 12 年 前
  Lasse Öörni cf50bb9f39 Optionally remember last resource path in editor. 12 年 前
  Lasse Öörni 247158b7d8 Added node IDs attribute to StaticModelGroup. 12 年 前
  Lasse Öörni 744f51ddf0 Fixed resource picking in the editor. 12 年 前
  Lasse Öörni 8a94f363ee Material technique editing. 12 年 前
  Lasse Öörni 05178ba2e9 Remember last path when selecting material to edit. 12 年 前
  Lasse Öörni 0b657a893d Continue work on material editor. 12 年 前
  Lasse Öörni 57899bce0c Added skeleton of a material editor window. 12 年 前
  Lasse Öörni ad8b44d478 Added GetModel() & GetNode() to AnimationState. 12 年 前
  Lasse Öörni e908a9076a Support defining different action buttons for different resource types in the editor. 12 年 前
  Lasse Öörni 5be5222cb8 Added ParticleEmitter attributes. 12 年 前
  Lasse Öörni cb5961c04d Use a reference to UpdateAttributes() fullupdate flag, so that if a non-fullupdate turns into a fullupdate due to changed number of attribute editors, the iconpanel is resized properly. 12 年 前
  Lasse Öörni d215b745d4 Return light's shape texture ResourceRef as TextureCube type if it's a point light. 12 年 前
  Lasse Öörni 98986d77dc Fixed resource pick fileselector becoming unavailable if a resource pick was cancelled. 12 年 前
  Wei Tjong Yao 4c305a17a3 Renamed top-level 'UI-element' menu item to 'UI-layout' to be consistent with documentation. Removed option to expand/collapse hierarchy item by double-clicking because on certain condition it may accidentally trigger a drag-drop operation when the list view's panel scrolled due to the result of the expand/collapse. Anyway, we already have more than one way to expand/collapse hierarchy item. 12 年 前
  Wei Tjong Yao 703d4fb10d Fixed text rendering in Chat example app due to DefaultStyle.xml changes (Bug exists in the last release tag v1.23). Minor documentation fixed on NinjaSnowWar app. Cleaned up DefaultStyle.xml even more to remove repeating attribute declaration by taking advantage of the style inheritance feature. Changed the semantic of UIElement's style property in Script. 12 年 前
  Wei Tjong Yao 521ee691c3 Enhanced DropDownList to support showing of placeholder text when there is no selection. The text could be used to show a 'Please choose ...' kind of prompt. Rearranged child XML-chunk resources responsible for Attribute Inspector to remove duplicate definition. Added new child XML-chunk to display and manipulate applied style of the UI-element in the Editor (not yet fully functional). Adjusted DefaultStyle.xml to distinguish between auto and non-auto types. Added new method in Serializable to remove instance default and in UIElement to return applied style name, in preparation for future work. 12 年 前
  Wei Tjong Yao fd8b475a3e Enhanced Attribute Inspector to display 'strike-out' visual cue in DropDownList editor having different values in multi-edit case. 12 年 前
  Wei Tjong Yao 79b2fc726c Added option in UI-element editor to show/hide the internal UI-elements, configurable in the editor's preferences window. Adjusted CheckBox UI-element to have fixed size by default. 12 年 前
  Wei Tjong Yao da08a0b451 Added New reset-to-default icon in the Attribute Editor. Fixed the reset-to-default functionality to call ApplyAttributes() method after modifying the attribute values. 12 年 前
  Wei Tjong Yao 9bfb0019e3 Added logic to filter UI-style and implicit attributes from UI serialization result. Added logic to let Attribute Inspector to recognize derived values from UI-style file (so, only user modified and programmatically modified attributes are displayed using 'modified color'). Enhanced UI style file processing to support derived 'style' (see how 'ListView' style is derived from 'ScrollView' style and 'CloseButton' derived from 'Button' in file 'DefaultStyle.xml' as examples). Enhanced Serializable class to support instance-level default values (used in XML serialization filtering and also in Editor app). Enhanced Context class to support update of class-level default values during object registration in UIElement's descendant classes. Verified and fixed the attribute default values in RegisterObject() method for all UIElement's descendant classes. Added new method in XMLElement to remove attribute. Exposed new methods to Script API accordingly. 12 年 前
  Lasse Öörni 56fbf5a1e9 Added attributes to Text3D. 12 年 前
  Wei Tjong Yao e57bc3987b Serialized UI-element's user variable names in its own UI-element file instead of in scene file. Automatically determine the right UI-element level to perform the serialization when it is being requested. Fixed a bug in Scene class to unregister all the scene variable names when the scene is being cleared. 12 年 前
  Wei Tjong Yao 5106e4cf00 Fixed the UI-element editor issue caused by child sorting. 12 年 前
  Wei Tjong Yao 05fd7419a7 Fixed UI-element debug draw overdrawing the modal element and menu popup. Refactored UI subsystem to support multiple modal elements and auto-dismissal of modal elements when ESC is pressed. The 'Is Modal' attribute of Window UI-element type can be tested in Editor. 12 年 前
  Wei Tjong Yao 3599b1e038 Fixed the editor crash when recreating var with existing var name. Fixed editing problem with multi-coordinate user-defined variable (Vector3 and Color). 12 年 前