História revízii

Autor SHA1 Správa Dátum
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 rokov pred
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 rokov pred
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 rokov pred
  Lasse Öörni 7de753e08c Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero. 12 rokov pred
  Lasse Öörni 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 rokov pred
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 rokov pred
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 rokov pred
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 rokov pred