История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 2e01ca5e67 Sanitate resource dir similarly when adding and removing it to ensure removing works properly. 12 лет назад
  Alex Parlett 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 лет назад
  Lasse Öörni 0fe2469957 Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader. 12 лет назад
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 лет назад
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 лет назад
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад