提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. 12 年之前
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation 12 年之前
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 年之前
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 年之前
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. 12 年之前
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 年之前
  Lasse Öörni a71f5fc588 Fixed bad performance of cleaning up a scene with many objects. 12 年之前
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前