История коммитов

Автор SHA1 Сообщение Дата
  Nick Royer 432b9d3645 Added scripting APIs for the previous convenience functions 12 лет назад
  Yao Wei Tjong 姚伟忠 92cb20e9f5 Enhance Editor to warn user actions that can potentially lose data. 12 лет назад
  Yao Wei Tjong 姚伟忠 c776573796 Add new MessageBox class for showing short messages in a modal window. 12 лет назад
  Lasse Öörni b957f60143 Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation. 12 лет назад
  Lasse Öörni 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 лет назад
  Lasse Öörni 39c8295eb3 Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4. 12 лет назад
  Lasse Öörni 216ec576f3 Removed VectorToArray optimization which caused debug mode crash. 12 лет назад
  Lasse Öörni 6350f246e6 Register HttpRequest to script. 12 лет назад
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 лет назад
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 лет назад
  Lasse Öörni 9ff0247c68 Applied material editor preview patch from primitivewaste, which also adds View3D UI element class. 12 лет назад
  Lasse Öörni 42093ea88c Allow programmatic control of the mip reduction settings of Texture. 12 лет назад
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад