تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 سال پیش
  Lasse Öörni eb9bc8847f UI drawing code cleanup. 12 سال پیش
  Lasse Öörni 7a7e86589b Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any. 12 سال پیش
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 سال پیش
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 سال پیش
  Lasse Öörni 267523a738 Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem. 12 سال پیش
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. 12 سال پیش
  aster2013 475ddbe99d Fixed Text Shadow Effect bug. 12 سال پیش
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. 12 سال پیش
  Aster Jian 318d2bd5ef Add TextEffect in Text class. 12 سال پیش
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش