История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 6219289e9f Optimize text batch preparation by avoiding dynamic allocation each frame. Use last glyph if rendering the same glyph several times in a row. Changed repeated postincrement of a destination pointer to indexing where applicable. 12 лет назад
  Lasse Öörni ecc37d1f2e If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used. 12 лет назад
  aster2013 475ddbe99d Fixed Text Shadow Effect bug. 12 лет назад
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. 12 лет назад
  Aster Jian 318d2bd5ef Add TextEffect in Text class. 12 лет назад
  Aster Jian 6dcf4a7c9f Restore text.h 12 лет назад
  Aster Jian 3e4765e4f4 Change SetRotationSpeed's parameter to Vector3. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад