Историја ревизија

Аутор SHA1 Порука Датум
  hdunderscore 95a4948f9c Bug fix: Angelscript binding for ParticleEffect::SetEmitting пре 11 година
  hdunderscore ed78af0f1f Initial Undo/Redo support added -- redo doesn't work for the Line Edits ? пре 11 година
  hdunderscore 5cf0a82dab Color frames + texture frames are now editable in editor. пре 11 година
  hdunderscore f75e915bc0 Working to add improved color frame editing. пре 11 година
  hdunderscore 5cce464c03 A functional particle editor for the Urho Editor, however saving/reverting, undoing/redoing, and displaying loaded attributes doesn't work yet пре 11 година
  aster2013 ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D пре 11 година
  Lasse Öörni 3969b69b0d Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event. пре 11 година
  Lasse Öörni b9c340ed12 Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522. пре 11 година
  Lasse Öörni 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. пре 11 година
  Yao Wei Tjong 姚伟忠 2c5fb1db03 Fix Technique class to recalculate memory used based on numPasses. пре 11 година
  Yao Wei Tjong 姚伟忠 f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. пре 11 година
  Lasse Öörni 7f4b8e5b35 Allow controlling per-viewport if debug geometry should be rendered, instead of hardcoding to just backbuffer views. пре 11 година
  aster 85bcdaecf4 Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body. пре 11 година
  Lasse Öörni 46be516f56 Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415. пре 11 година
  Lasse Öörni e68c051a35 Added rest of geometry types. Closes #413. пре 11 година
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. пре 11 година
  Lasse Öörni e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. пре 11 година
  Lasse Öörni b80fbc8817 Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402. пре 11 година
  Lasse Öörni c85499b695 Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions. пре 11 година
  Lasse Öörni c3fc39132b Made ParticleEmitter::ApplyEffect() public, as it's necessary if changing certain properties of the effect programmatically. Also mark network update if the emitter's effect is changed to none. пре 11 година
  Aster@中国上海 7616457c21 Fix some functions name, add AS binding. пре 11 година
  Aster@中国上海 6bcc980119 Refactor ParticleEmitter class and add Lua API. пре 11 година
  Aster@中国上海 80ce8a2a7c Add ParticleEffect class. пре 11 година
  Lasse Öörni 766a08060d Clean up ParticleEmitter API. Removed resetPeriod option from SetEmitting(), instead the period is always reset if the state changes. Added separate RemoveAllParticles(), ResetEmissionTimer() & Reset() functions. пре 11 година
  Lasse Öörni bf6a054ac4 Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345. пре 11 година
  Lasse Öörni f232856ac1 Added manual VectorBuffer overloads for AngelScript functions that take a File handle for loading/saving. Cleaned up some script bindings code and fixed AngelScript binding for Image::LoadColorLUT(). пре 11 година
  Lasse Öörni 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. пре 11 година
  Lasse Öörni 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. пре 11 година
  Lasse Öörni 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. пре 11 година
  aster 11a9b1f1dc Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample. пре 11 година