Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 gadi atpakaļ |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
13 gadi atpakaļ |
Lasse Öörni
|
866cd89546
Started work for experimental Android support.
|
13 gadi atpakaļ |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 gadi atpakaļ |
Lasse Öörni
|
110c908ef5
Fixed OSX build.
|
14 gadi atpakaļ |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 gadi atpakaļ |
Lasse Öörni
|
deb5455a0e
Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter.
|
14 gadi atpakaļ |
Lasse Öörni
|
bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
|
14 gadi atpakaļ |
Lasse Öörni
|
abe05c6a53
MinGW is no longer officially supported.
|
14 gadi atpakaļ |
Lasse Öörni
|
67eec15057
Converted kNet to use Container library instead of STL.
|
14 gadi atpakaļ |
Lasse Öörni
|
9b1a81d84a
Changed _WIN32 #ifdef to WIN32.
|
14 gadi atpakaļ |
Lasse Öörni
|
f47dac9269
Fixed Linux build. Made pthreads mutexes recursive.
|
14 gadi atpakaļ |
Lasse Öörni
|
0d29d818ad
Moved from SDL to GLFW & PortAudio.
|
14 gadi atpakaļ |
Lasse Öörni
|
432f57b4b0
Use SDL 1.3 in OpenGL mode.
|
14 gadi atpakaļ |
Lasse Öörni
|
2a6c10874c
Documentation structure and Getting Started-documentation.
|
14 gadi atpakaļ |
Lasse Öörni
|
7c45da5588
Import new code.
|
14 gadi atpakaļ |