Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c800e15ab7 Fixed Android build. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 3b67320a49 Added animation trigger event system. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 5404482ce7 Fixed PVRTC support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e1a1c974e5 Initial iOS support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e272896dc1 SDL Java code cleanup. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni c1c7dcf0ec Code cleanup. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f78a0cab6d Set also the third texture coordinate wrap mode on OpenGL. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d449b946bd Additions to the PostProcess API. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 8c14956ebe Documentation update. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fbdd44c3b8 Fixed comments. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. %!s(int64=14) %!d(string=hai) anos