Lasse Öörni
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
hace 13 años |
Lasse Öörni
|
fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
|
hace 13 años |
Lasse Öörni
|
f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
|
hace 13 años |
Lasse Öörni
|
abafe9b9f3
Fixed DecalSet functions being private.
|
hace 13 años |
Lasse Öörni
|
96143733e4
Offset occlusion geometry downward to reduce possibility of erroneous occlusion.
|
hace 13 años |
Lasse Öörni
|
1c95a5b007
Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care.
|
hace 13 años |
Lasse Öörni
|
21c6bfd098
New stone texture.
|
hace 13 años |
Lasse Öörni
|
30c21a3789
Added terrain blend shader and terrain example.
|
hace 13 años |
Lasse Öörni
|
2945e5d83f
Recurse for LOD correction in terrain patches.
|
hace 13 años |
Lasse Öörni
|
5df4edfe03
Terrain patch stitching.
|
hace 13 años |
Lasse Öörni
|
ec8394b3de
Initial terrain LOD. No stitching yet.
|
hace 13 años |
Lasse Öörni
|
478a5af9d1
Allow defining depth bias for materials.
|
hace 13 años |
Lasse Öörni
|
42b9cbc158
Cleaned up terrain code.
|
hace 13 años |
Lasse Öörni
|
248fc3c1b6
Terrain attributes.
|
hace 13 años |
Lasse Öörni
|
69d7e27179
Added terrain raycast & occlusion.
|
hace 13 años |
Lasse Öörni
|
c18efb013f
Added terrain tangent generation.
|
hace 13 años |
Lasse Öörni
|
64e7b12bd8
Added possibility to add components without going through an object factory.
|
hace 13 años |
Lasse Öörni
|
2a0aae070a
Started work on terrain.
|
hace 13 años |