Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 lat temu
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 lat temu
  Lasse Öörni 7eed016fd8 Added more assertions. 14 lat temu
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 lat temu
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 lat temu
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 lat temu
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 lat temu
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 lat temu
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 lat temu
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 lat temu
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 lat temu
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 lat temu
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 lat temu
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 lat temu