Lasse Öörni
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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12 سال پیش |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 سال پیش |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 سال پیش |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 سال پیش |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 سال پیش |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 سال پیش |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 سال پیش |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 سال پیش |
Lasse Öörni
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073347c950
AABB-test physics geometry before adding it to the debug renderer.
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13 سال پیش |
Lasse Öörni
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5bff6f8d94
Slight optimization of terrain error metric calculation.
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13 سال پیش |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 سال پیش |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 سال پیش |
Lasse Öörni
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69e14c4fe2
Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying.
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13 سال پیش |
Lasse Öörni
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 سال پیش |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 سال پیش |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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13 سال پیش |
Lasse Öörni
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9a4e69d5bc
Removed fillmode, as it is deprecated on some APIs and not currently used in Urho3D.
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13 سال پیش |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 سال پیش |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 سال پیش |
Lasse Öörni
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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13 سال پیش |
Lasse Öörni
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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13 سال پیش |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 سال پیش |
Lasse Öörni
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a32f0f1c26
Fixed rotation of the axes model.
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14 سال پیش |
Lasse Öörni
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26618f0705
Further optimization of physics trimesh debug geometry drawing.
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14 سال پیش |
Lasse Öörni
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a9c5641371
Return to xGxR encoded normal maps and separate specular maps.
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14 سال پیش |
Lasse Öörni
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2f74622427
Converted DebugGeometry to use a vertex buffer instead of using immediate rendering.
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14 سال پیش |
Lasse Öörni
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0c22a1076b
Disallow 1-sample shadow mode when hardware PCF not supported.
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14 سال پیش |
Lasse Öörni
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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14 سال پیش |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 سال پیش |
Lasse Öörni
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387ac00631
Use the variable name uintColor throughout.
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14 سال پیش |