Commit History

作者 SHA1 備註 提交日期
  aster2013 27f7a2b31f Add more vector type support in Lua, rename ToluaUrho3DEx file to tolua++urho3d. 12 年之前
  aster2013 747ab13932 Adjust lua gc step pause parameter, make it gc aggressive. 12 年之前
  aster2003 8098f588b4 Change LuaFunction to subclass of RefCounted. 12 年之前
  Aster Jian a570bb8ad6 Add LuaJIT support in LuaScript module, please use ENABLE_LUA_JIT to enable it, just test on Windows. 12 年之前
  Lasse Öörni fc2854167c Changed Lua library & object registration order to ensure base classes are correctly set up. 12 年之前
  Wei Tjong Yao 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 年之前
  Aster Jian 4b9f241065 Add LuaFunction class, Add more Lua API in Sound, fixed typo. 12 年之前
  Lasse Öörni e5b7b6c916 Re-enable Lua's default loaders. Register own loader last into the table. 12 年之前
  Lasse Öörni 49319ddb57 Disable Lua's inbuilt loaders. This fixes LuaScript's own loader possibly failing on Linux. 12 年之前
  Aster Jian bbf193dd5f Move tolua++ Urho3D extension in a file, Move PushParameters function in ToluaUrho3DEx and change return type to bool. 12 年之前
  Lasse Öörni f93a5e4a23 LuaScript library header formatting. Allow parameters also for procedural Lua functions. Renamed LuaScriptInstance::Execute() to ExecuteFunction(). 12 年之前
  Wei Tjong Yao e376dc4562 Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script. 12 年之前
  Aster Jian 0ddb13f148 Add Update, PostUpdate, Save, Load function in LuaScriptInstance, Add one more LoadXML and SaveXML in Scene, Add destructor function in Math lib. 12 年之前
  Wei Tjong Yao 5d04c531a1 Pass window resized event (due to device orientation change) from SDL to Urho3D::Graphics class for both Android and iOS as well. Note that the event is only sent when the application has not locked the orientation. Minor code cleaned up on LuaScript subsystem. 12 年之前
  Aster Jian 5b1879c0ff Add unsubscribe from event functions in LuaScript and LuaScriptInstance. 12 年之前
  Lasse Öörni 6f78838b5c Cleaned up Lua event subscription code (do not register C++ handler before Lua function is found successfully.) 12 年之前
  Lasse Öörni a9f13ebdfe Added LuaScriptInstance subscribe to specific sender's event. 12 年之前
  Aster Jian caf5aa4118 Store Lua function to LUA_REGISTRYINDEX table, make better performance. 12 年之前
  Aster Jian dfc7647277 Replace table with spaces. 12 年之前
  Aster Jian f9e2d7c9d1 Add LuaScriptInstance class. 12 年之前
  Aster Jian 90c29aecfb Add type to some template method, lick Node::CreateComponent etc. Add LoadChunk and LoadAndExecute in LuaFile, Add DrawDebugGeometry in Renderer. 12 年之前
  Lasse Öörni 6229e36a1e Show filename for Lua subsystem error messages where possible. 12 年之前
  Lasse Öörni ccdd318eff Use matching else-if construct in AngelScript & Lua Sample code. 12 年之前
  Aster Jian 367a930a93 Add Lua File class. Make Lua file as resource. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前