Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 年之前
  Lasse Öörni d958692faf Further work item building optimizations. 14 年之前
  Lasse Öörni 714414a755 Code cleanup and work item building optimization in Octree & View. 14 年之前
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 年之前
  Lasse Öörni 7df7b2eaac Profiling blocks cleanup. 14 年之前
  Lasse Öörni cccb072a3d Threaded light queries. 14 年之前
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 年之前
  Lasse Öörni 9e7295d666 Threaded batch sorting. 14 年之前
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 年之前
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 年之前
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 年之前
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 年之前
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 年之前
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 年之前
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 年之前
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 年之前
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 年之前
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 年之前
  Lasse Öörni 58eb27c25c Further fix for not rendering unnecessary shadow casters. 14 年之前
  Lasse Öörni d1ca0fd6cc Do not render unnecessary directional light shadow map splits. 14 年之前
  Lasse Öörni 9c7908ca82 Do not show unused rendering passes in profiling. 14 年之前
  Lasse Öörni 9d077e78a8 Code cleanup. 14 年之前
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 年之前
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 年之前
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 年之前
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 年之前
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 年之前
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 年之前
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 年之前
  Lasse Öörni b11b0f8de1 Initial gizmo-based node transform editing. 14 年之前