Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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hace 12 años |
Lasse Öörni
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5be5222cb8
Added ParticleEmitter attributes.
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hace 12 años |
Lasse Öörni
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cd88d22e36
Renamed BillboardSet::Updated() to Commit() to match CustomGeometry API.
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hace 12 años |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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hace 12 años |
Lasse Öörni
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26402a255a
Renamed Camera::GetInverseWorldTransform() to Camera::GetView() as world transform includes scale, but camera view matrix should be unaffected by it.
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hace 12 años |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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hace 12 años |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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hace 12 años |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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hace 12 años |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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hace 13 años |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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hace 13 años |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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hace 13 años |
Lasse Öörni
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e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
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hace 13 años |
Lasse Öörni
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c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
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hace 13 años |
Lasse Öörni
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aeb5d9d281
Updated to AngelScript 2.25.0.
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hace 13 años |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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hace 13 años |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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hace 13 años |
Lasse Öörni
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874ec0a4ee
Fixed decal restore on OpenGL context loss.
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hace 13 años |
Lasse Öörni
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c1a1740798
Added attributes to DecalSet for scene serialization.
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hace 13 años |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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hace 13 años |
Lasse Öörni
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91c7374e28
Started work on decals.
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hace 13 años |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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hace 13 años |
Lasse Öörni
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a4a31dd3eb
Fixed lost vertex/index buffer data not being correctly reported.
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hace 13 años |
Lasse Öörni
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7618da35b5
Fixed BillboardSet not restoring its index buffer on OpenGL.
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hace 13 años |
Lasse Öörni
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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hace 13 años |
Lasse Öörni
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2976340a79
Fixed relative billboard position on Direct3D.
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hace 13 años |
Lasse Öörni
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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hace 13 años |
Lasse Öörni
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3e7882093a
Disabled all stencil operations on OpenGL ES for now, as the OES packed depth stencil isn't tested for or used yet.
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hace 13 años |