Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 年之前
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 年之前
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 年之前
  Lasse Öörni 80da6c449f Fixed light prepass orthographic mode. 14 年之前
  Lasse Öörni 19b7286fce On OpenGL, do not automatically create the readable hardware depth stencil texture, as it is only usable in light pre-pass rendering. 14 年之前
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 年之前
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 年之前
  Lasse Öörni 4beeb72cd2 Disregard normals in billboard vertex lighting. 14 年之前
  Lasse Öörni f9bfd4948f Shader refactoring. 14 年之前
  Lasse Öörni cbbf1a74f9 Fixed non-shadowed spotlights in light pre-pass rendering. 14 年之前
  Lasse Öörni 2d8e33949a Fixed SM2 fallback mode light pre-pass rendering. 14 年之前
  Lasse Öörni c0d05666f8 Initial light volume rendering. 14 年之前
  Lasse Öörni fefa7bf6cd Initial light pre-pass rendering. Lighting not rendered yet. 14 年之前
  Lasse Öörni b90ceaf4d1 Initial preparation for light pre-pass rendering. 14 年之前
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 年之前
  Lasse Öörni a69b8b7568 Fixed vertex lighting shader variation names. 14 年之前
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 年之前
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 年之前
  Lasse Öörni b068022660 Use function pointers directly for preparing AngelScript context. 14 年之前
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 年之前
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 年之前
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 年之前
  Lasse Öörni cccb072a3d Threaded light queries. 14 年之前
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 年之前
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 年之前
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 年之前
  Lasse Öörni 80130159ac Cleaned up graphics features change handling. 14 年之前
  Lasse Öörni 6e51dffdeb Updated readme. 14 年之前
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 年之前
  Lasse Öörni 5134b9a778 Do not release shader resources from the cache when reloading them, as subsystems and material passes often hold references to shader variations instead, making the shaders appear unreferenced. 14 年之前