История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 лет назад
  Lasse Öörni b8270df90b Added error logging for cases of components in detached nodes trying to find Octree or PhysicsWorld, or subscribing to update events. 12 лет назад
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 лет назад
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 лет назад
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 лет назад
  Lasse Öörni 4e1e1f9ce6 Converted static const String arrays to const char* arrays where applicable. 12 лет назад
  Lasse Öörni 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 лет назад
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 лет назад
  Lasse Öörni e9aacd1df9 Removed the AttributeListChanged event for now, as it was causing stack overflows in the editor. It was only needed to track changed attributes on script file reload. 12 лет назад
  Lasse Öörni 171e802c8f Scene change events. Removes need for hardcoded hierarchy updates in the editor. May potentially have caused regressions, so needs to be approached with care. 12 лет назад
  Lasse Öörni 852047545e Added section on bytecode precompilation to the scripting documentation page. 13 лет назад
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 13 лет назад
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. 13 лет назад
  Lasse Öörni 2c96dff225 Execute procedural Start() & Stop() functions automatically when a ScriptFile is loaded and unloaded. This allows live-reload of a whole script application. 13 лет назад
  Lasse Öörni b449032071 Applied ScriptInstance hot reload patch from Magic.Lixin, slightly modified. 13 лет назад
  Lasse Öörni a40fead7dc Updated license for the new year. 13 лет назад
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 лет назад
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) 13 лет назад
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 лет назад
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
  Lasse Öörni 312ddc0242 Added repeat flag to delayed method calls. 13 лет назад
  Lasse Öörni ea2f6e967a Added DelayedStart() script object method to work around missing child scene nodes during Start(). 13 лет назад
  Lasse Öörni d05a89c0a4 Cleanup comments. 13 лет назад
  Lasse Öörni d9f9505ae4 Fixed possibility of mistaken procedural event handling if attempted from a script object that does not belong to a ScriptInstance. 13 лет назад
  Lasse Öörni 8a5d1b5322 Removed the object & module maps from the Script subsystem. Use instead AngelScript userdata to map from script constructs to C++ objects. 13 лет назад
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 лет назад
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 лет назад
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
  Lasse Öörni 0f10116666 Attribute renames. 14 лет назад