커밋 기록

작성자 SHA1 메시지 날짜
  Yao Wei Tjong 姚伟忠 cea3743ea7 Filesystem class also captures stderr when executing console command. 11 년 전
  Yao Wei Tjong 姚伟忠 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 년 전
  Lasse Öörni 4e34e9f52a Async SystemCommand & SystemRun. Closes #290. 11 년 전
  Yao Wei Tjong 姚伟忠 5a469eea39 Fix MinGW cross compiling build on Ubuntu host system. 12 년 전
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 년 전
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 년 전
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 년 전
  Lasse Öörni 7d83a44d13 Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64 12 년 전
  Lasse Öörni c934342cec Trim path in AddTrailingSlash() & RemoveTrailingSlash() to be sure. Fix extra slashes appearing in scene load path in the editor. 12 년 전
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 년 전
  Lasse Öörni 7f64104825 Added -p command line argument, which specifies resource paths to use. 12 년 전
  Lasse Öörni f74f4dd6f8 Moved the logic for determining whether to use executable directory or the current working directory into FileSystem::GetProgramDir(). 12 년 전
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 년 전