Lasse Öörni
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42265071a3
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
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11 tahun lalu |
Lasse Öörni
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 tahun lalu |
Lasse Öörni
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dc5f4a1834
Merge branch 'master' into shader-refactor
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12 tahun lalu |
aster2013
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8ab5e56c9c
Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
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12 tahun lalu |
Lasse Öörni
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e0f391b0fc
Started shader refactoring.
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12 tahun lalu |
primitivewaste
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 tahun lalu |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 tahun lalu |