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cpp
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urho3d
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https://github.com/urho3d/urho3d.git
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Branch:
drawable-shader-parameters
Branches
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cmake_checks
component-based-ui
drawable-shader-parameters
emscripten-shell-mouse-events
fredakilla-sparkdev
legacy-attributes
master
orefkov-GLES3_Support
p2p-multiplayer
platform-query-functions
refactor-buildsystem
sse2neon
upgrade-sdl
upstream-upgrade-sdl
websockets-implementation
1.9.0
1.8
1.8-ALPHA
1.7.1
1.7
1.6
1.5
1.4
1.32
1.31
1.3
1.23
1.22
1.21
1.2
1.16
1.15
1.14
1.13
1.12
1.11
1.1
1.0
Commit History
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Author
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Date
Lasse Öörni
caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
12 years ago
Lasse Öörni
42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes
#22
.
12 years ago
Lasse Öörni
e575d89882
Fixed billboard shader code to consistently camera-orient the billboards.
12 years ago
Lasse Öörni
6325520ef3
Include large vertex shader array uniforms only when needed.
12 years ago
Lasse Öörni
5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
13 years ago