Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni f9bfd4948f Shader refactoring. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7c45da5588 Import new code. %!s(int64=14) %!d(string=hai) anos