Lasse Öörni
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6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
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11 years ago |
Lasse Öörni
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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12 years ago |
Lasse Öörni
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 years ago |
Lasse Öörni
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8d8126c6c3
Fixed alpha masked diffuse/normalmapped technique.
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13 years ago |
Lasse Öörni
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e8d549ef7e
Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering.
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13 years ago |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 years ago |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 years ago |
Lasse Öörni
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d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
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14 years ago |
Lasse Öörni
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c4e569879d
Restored the optional lit base pass optimization, but with the limitation of no ambient gradient.
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14 years ago |
Lasse Öörni
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f9bfd4948f
Shader refactoring.
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14 years ago |
Lasse Öörni
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0be37e8495
Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric.
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14 years ago |
Lasse Öörni
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5139e5322e
Use alpha test instead of discard in shadow shaders for very slight speed gain.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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fe495f6bcc
Added deferred fallback mode, which renders the G-buffer in 2 passes.
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14 years ago |
Lasse Öörni
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80aee649df
Re-enabled lit base pass optimization, with more careful checks to ensure proper rendering order.
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14 years ago |
Lasse Öörni
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f0ecda9785
Fixed numerical stability in Quaternion matrix constructor.
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14 years ago |
Lasse Öörni
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25bd3a257c
Do not use equal depth test.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |