Lasse Öörni
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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12 years ago |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 years ago |
Lasse Öörni
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9db9049e72
Calculate environment map reflection per pixel. Perturb reflection with normal map.
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13 years ago |
Lasse Öörni
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e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
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13 years ago |