0bcb95e6a2Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
12 rokov pred
Lasse Öörni
ffe65cf885Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
13 rokov pred
Lasse Öörni
7d930b62f8Added missing specular mapped material techniques.