Commit History

Author SHA1 Message Date
  Lasse Öörni ba131a3e2b Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.) 11 years ago
  Mike3D 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  aster2013 13e1069fcb Update Lua samples, use global property to access subsystem. 12 years ago
  aster2013 36c0206e67 Update Lua samples, remove context from Object's constructor. 12 years ago
  Lasse Öörni 7a55a43725 Tidied up the sample descriptions. 12 years ago
  Lasse Öörni 1cd73e46fd Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions. 12 years ago
  Wei Tjong Yao e376dc4562 Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script. 12 years ago
  Aster Jian d966b8f261 Port StaticScene sample to Lua. 12 years ago