Lasse Öörni
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ba131a3e2b
Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.)
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11 years ago |
Mike3D
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
aster2013
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13e1069fcb
Update Lua samples, use global property to access subsystem.
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12 years ago |
aster2013
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36c0206e67
Update Lua samples, remove context from Object's constructor.
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12 years ago |
Lasse Öörni
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7a55a43725
Tidied up the sample descriptions.
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12 years ago |
Lasse Öörni
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1cd73e46fd
Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions.
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12 years ago |
Wei Tjong Yao
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e376dc4562
Identity the maintainer of the Urho3D/Lua fork. Regenerate toluabind.c and toluabind.h using bootstrap process. Only call 'standard' script functions when they are available and be silent about it when they are not defined in the Lua script.
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12 years ago |
Aster Jian
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d966b8f261
Port StaticScene sample to Lua.
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12 years ago |