Commit History

Author SHA1 Message Date
  Lasse Öörni e079878e40 Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. 11 years ago
  Lasse Öörni f2e6e86a1d Rename EdgeFilter shader to FXAA2. Rename FXAA shader to FXAA3. Clean up FXAA3 GLSL code and port to HLSL. 11 years ago
  Mike3D 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 years ago
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 years ago
  aster2013 13e1069fcb Update Lua samples, use global property to access subsystem. 12 years ago
  aster2013 36c0206e67 Update Lua samples, remove context from Object's constructor. 12 years ago
  Lasse Öörni 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
  Lasse Öörni 056e53f46d Added CharacterDemo Lua sample. 12 years ago
  Lasse Öörni 7a55a43725 Tidied up the sample descriptions. 12 years ago
  Lasse Öörni 0201c1d961 Undefine TOLUA_RELEASE by default for better Lua crash protection. Re-enable with the CMake build option -DENABLE_SAFE_LUA=0. 12 years ago