Mike3D
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
aster2013
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13e1069fcb
Update Lua samples, use global property to access subsystem.
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12 years ago |
Lasse Öörni
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50c54346eb
Check for not overshooting the target when moving in the Navigation sample.
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12 years ago |
Lasse Öörni
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be060dfb8a
Fix Jack looking in weird direction if teleporting to above or below.
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12 years ago |
Lasse Öörni
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2af8244543
Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
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12 years ago |
Mike3D
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8037d75de0
Added follow path function. RecalculatePath()is no longer used but kept anyway.
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12 years ago |
aster2013
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36c0206e67
Update Lua samples, remove context from Object's constructor.
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12 years ago |
aster2013
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38c8f19fb4
Convert all Vector<T> and PODVector<T> to Lua table.
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12 years ago |
Lasse Öörni
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25a887cfe4
Fix crash in 15_Navigation.lua when adding and removing objects without having a path defined yet. Cleanup Navigation sample code.
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12 years ago |
Lasse Öörni
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 years ago |
Lasse Öörni
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f3eff662d0
Cleaned up raycast code in Decals sample.
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12 years ago |
Aster Jian
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5d0e4e1b4f
Added Lua Navigation sample.
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12 years ago |