Mike3D
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
aster2013
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13e1069fcb
Update Lua samples, use global property to access subsystem.
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12 years ago |
aster2013
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36c0206e67
Update Lua samples, remove context from Object's constructor.
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12 years ago |
Lasse Öörni
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8fafdbf842
Ported the CharacterDemo touch input code to C++.
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12 years ago |
Lasse Öörni
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df941851d9
Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes.
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12 years ago |
Lasse Öörni
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9df9941de0
Added Lua bindings for querying drawables from Octree via a bounding shape, similar to AngelScript. Change Octree & PhysicsWorld raycast/query Lua bindings so that a PODVector object with the results is returned, instead of the user having to provide one.
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12 years ago |
Lasse Öörni
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276571f7f0
Fixed mismatching scene savefile names in Lua examples.
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12 years ago |
Lasse Öörni
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 years ago |
Mike3D
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a9227fdc4e
Adding touch inputs/gyroscope via external file
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12 years ago |
Lasse Öörni
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a26d5b98d5
Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
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12 years ago |
Lasse Öörni
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056e53f46d
Added CharacterDemo Lua sample.
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12 years ago |