aster2013
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |
aster2013
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a99145a80c
Update 24_Urho2DSprite sample with spriter animation.
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11 years ago |
Mike3D
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
aster
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fff89efdd8
Make 2D camera auto aspect ratio.
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11 years ago |
Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
aster2013
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 years ago |
aster2013
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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11 years ago |
aster2013
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3101a308f9
Change default unitSize2D to 100, Apply model scale in ParticleModel2D.
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11 years ago |
Yao Wei Tjong 姚伟忠
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282aee4b4e
Minor comment update on Lua samples. [ci skip]
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11 years ago |
Yao Wei Tjong 姚伟忠
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03b9908c1d
Demonstrate usage of Lua closure to access 'upvalues' for scene update.
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11 years ago |
aster2013
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fa6d92d39a
Adjust Lua GC policy, make the fps more smooth.
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11 years ago |
aster2013
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1489f99e44
Replace Node.position with Node::GetPositionXYZ, make Lua sample run faster.
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11 years ago |
aster2013
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f36041cf5e
Modify comment.
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11 years ago |
aster2013
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501e02f49d
Add Urho2D AngelScript sample.
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11 years ago |
aster2013
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92368e7c1a
Add Lua Urho2D Sprite sample.
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11 years ago |