Mike3D
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
Lasse Öörni
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df941851d9
Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes.
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12 years ago |
Lasse Öörni
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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12 years ago |
Mike3D
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e6a2a63e54
Adding mobile framework implemented via an external file
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12 years ago |
Lasse Öörni
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a26d5b98d5
Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity.
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12 years ago |
Lasse Öörni
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056e53f46d
Added CharacterDemo Lua sample.
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12 years ago |
Lasse Öörni
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7a55a43725
Tidied up the sample descriptions.
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12 years ago |
Lasse Öörni
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dda39f2b7d
Initial work for serializing Node / Component handles from a script object automatically.
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12 years ago |
Lasse Öörni
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ef43398d7f
Added scene load/save to CharacterDemo, both C++ & script versions.
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12 years ago |
Lasse Öörni
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be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
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12 years ago |
Lasse Öörni
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55ef6dd6c3
CharacterDemo & VehicleDemo in script.
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12 years ago |