Commit History

Author SHA1 Message Date
  Mike3D 265eecb229 Catch-up C++ samples (screen joystick support for lua and AngelScript) 11 years ago
  Lasse Öörni df941851d9 Slight reorganization to the Touch utility code to not depend on a Character node. Added missing DebugNew.h include to new classes. 12 years ago
  Lasse Öörni 9486d17667 Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls. 12 years ago
  Mike3D e6a2a63e54 Adding mobile framework implemented via an external file 12 years ago
  Lasse Öörni a26d5b98d5 Added example of manual bone control to CharacterDemo. Added a version of Skeleton::GetBone() that takes a C string parameter to avoid ambiguity. 12 years ago
  Lasse Öörni 056e53f46d Added CharacterDemo Lua sample. 12 years ago
  Lasse Öörni 7a55a43725 Tidied up the sample descriptions. 12 years ago
  Lasse Öörni dda39f2b7d Initial work for serializing Node / Component handles from a script object automatically. 12 years ago
  Lasse Öörni ef43398d7f Added scene load/save to CharacterDemo, both C++ & script versions. 12 years ago
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 years ago
  Lasse Öörni 55ef6dd6c3 CharacterDemo & VehicleDemo in script. 12 years ago