Commit History

Author SHA1 Message Date
  aster2013 605d113c9c Remove duplicated call of UpdateViewParameters.[ci skip] 11 years ago
  Lasse Öörni 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. 11 years ago
  hdunderscore c293f170ed Initial implementation of two extra mouse modes: 11 years ago
  Chris Friesen 3614519d1c Defer loading of ui until after 1 frame 11 years ago
  Chris Friesen ffc4dffba7 Editor resource browser & right click menus 11 years ago
  Yao Wei Tjong 姚伟忠 96295b4923 Ensure the application logs are created in a writeable location. 11 years ago
  Yao Wei Tjong 姚伟忠 6c7db54e4b Console remembers the last used interpreter if there are more than one. 11 years ago
  szamq 85e244aef0 Merge branch 'master' of https://github.com/szamq/Urho3D 11 years ago
  szamq ddc536e36a Spawn window in editor 11 years ago
  Lasse Öörni 8945322476 Fix spelling: ClipBoard -> Clipboard. Use the system clipboard by default in the editor. 11 years ago
  Lasse Öörni c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 years ago
  Chris Friesen 970baf9697 Add setting to use camera position instead of zoom on mwheel 11 years ago
  Yao Wei Tjong 姚伟忠 4a061aa451 Add option for console to auto visible on receiving error. 11 years ago
  Lasse Öörni b166579662 Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update. 11 years ago
  Lasse Öörni 45b0db3590 Show a simple camera preview window in bottom right of editor when a camera component is selected. Closes #123. 11 years ago
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 years ago
  Chris Friesen 0ad0ded90b editor orthographic camera & switch to zoom for mousewheel 12 years ago
  Yao Wei Tjong 姚伟忠 4657518ec9 Code cleanup on error handling for ResourceCache. 12 years ago
  Yao Wei Tjong 姚伟忠 0973829003 Enhance editor to pop open the console when receiving error events. 12 years ago
  Lasse Öörni b1a118c601 Fix multiple view raycast. Fix nearclip/farclip/fov editing. Fix camera look (right mouse) when switching between views. Cleanup UI / camera initialization order. Save viewport setup to editor config file. 12 years ago
  Chris Friesen b7d4404be8 stores 5 most recently used scenes 12 years ago
  Yao Wei Tjong 姚伟忠 9db5f85daf Route system exit request to Exit menu handler to perform exit check. 12 years ago
  Yao Wei Tjong 姚伟忠 088eef9e60 Add simple test cases as part of the Travis CI build. 12 years ago
  Chris Friesen ddaf25e5df secondary left sidebar 12 years ago
  Yao Wei Tjong 姚伟忠 e52bc6e45d Fix Editor argument parsing to load startup scene correctly. 12 years ago
  Lasse Öörni c7e72b02da Restore previous camera yaw + pitch control, but add a toggle in settings dialog to control whether the pitch is clamped between -90 and 90 degrees. 12 years ago
  primitivewaste 7d641ca3fc Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration. 12 years ago
  primitivewaste 53f6483931 Added a toolbar to the editor. 12 years ago
  Lasse Öörni b957f60143 Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation. 12 years ago
  Lasse Öörni cf50bb9f39 Optionally remember last resource path in editor. 12 years ago