aster2013
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605d113c9c
Remove duplicated call of UpdateViewParameters.[ci skip]
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11 years ago |
Lasse Öörni
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4c6bce8174
Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530.
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11 years ago |
hdunderscore
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c293f170ed
Initial implementation of two extra mouse modes:
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11 years ago |
Chris Friesen
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3614519d1c
Defer loading of ui until after 1 frame
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11 years ago |
Chris Friesen
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ffc4dffba7
Editor resource browser & right click menus
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11 years ago |
Yao Wei Tjong 姚伟忠
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96295b4923
Ensure the application logs are created in a writeable location.
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11 years ago |
Yao Wei Tjong 姚伟忠
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6c7db54e4b
Console remembers the last used interpreter if there are more than one.
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11 years ago |
szamq
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85e244aef0
Merge branch 'master' of https://github.com/szamq/Urho3D
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11 years ago |
szamq
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ddc536e36a
Spawn window in editor
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11 years ago |
Lasse Öörni
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8945322476
Fix spelling: ClipBoard -> Clipboard. Use the system clipboard by default in the editor.
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11 years ago |
Lasse Öörni
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 years ago |
Chris Friesen
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970baf9697
Add setting to use camera position instead of zoom on mwheel
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11 years ago |
Yao Wei Tjong 姚伟忠
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4a061aa451
Add option for console to auto visible on receiving error.
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11 years ago |
Lasse Öörni
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b166579662
Make an in-memory snapshot of the scene when starting update. Optionally revert to it (new button in editor toolbar) when stopping update.
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11 years ago |
Lasse Öörni
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45b0db3590
Show a simple camera preview window in bottom right of editor when a camera component is selected. Closes #123.
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11 years ago |
Lasse Öörni
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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11 years ago |
Chris Friesen
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0ad0ded90b
editor orthographic camera & switch to zoom for mousewheel
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12 years ago |
Yao Wei Tjong 姚伟忠
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4657518ec9
Code cleanup on error handling for ResourceCache.
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12 years ago |
Yao Wei Tjong 姚伟忠
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0973829003
Enhance editor to pop open the console when receiving error events.
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12 years ago |
Lasse Öörni
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b1a118c601
Fix multiple view raycast. Fix nearclip/farclip/fov editing. Fix camera look (right mouse) when switching between views. Cleanup UI / camera initialization order. Save viewport setup to editor config file.
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12 years ago |
Chris Friesen
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b7d4404be8
stores 5 most recently used scenes
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12 years ago |
Yao Wei Tjong 姚伟忠
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9db5f85daf
Route system exit request to Exit menu handler to perform exit check.
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12 years ago |
Yao Wei Tjong 姚伟忠
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088eef9e60
Add simple test cases as part of the Travis CI build.
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12 years ago |
Chris Friesen
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ddaf25e5df
secondary left sidebar
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12 years ago |
Yao Wei Tjong 姚伟忠
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e52bc6e45d
Fix Editor argument parsing to load startup scene correctly.
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12 years ago |
Lasse Öörni
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c7e72b02da
Restore previous camera yaw + pitch control, but add a toggle in settings dialog to control whether the pitch is clamped between -90 and 90 degrees.
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12 years ago |
primitivewaste
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7d641ca3fc
Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration.
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12 years ago |
primitivewaste
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53f6483931
Added a toolbar to the editor.
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12 years ago |
Lasse Öörni
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b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
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12 years ago |
Lasse Öörni
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cf50bb9f39
Optionally remember last resource path in editor.
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12 years ago |