Commit History

Author SHA1 Message Date
  Lasse Öörni e6508e418b If reverse mapping of a node variable is not known, show the hexadecimal hash to allow editing the var in the editor. 11 years ago
  hdunderscore 55921e14fd - Updated documentation for Input mouse modes. 11 years ago
  hdunderscore c293f170ed Initial implementation of two extra mouse modes: 11 years ago
  Yusuf Umar f66a143278 Change icon for drag slider 11 years ago
  Ahmad Rifai 431cc8476c fixed coding style 11 years ago
  Ahmad Rifai d4517d7107 set style for drag slider 11 years ago
  Ahmad Rifai a6829a0394 add button to change lineedit value with mouse drag. Inspired from Unreal editor. 11 years ago
  Chris Friesen b903983322 Add .otf font support to resource browser 11 years ago
  aster ef32eee6ee Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/. 11 years ago
  Lasse Öörni e82b3d53a1 Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  Aster@中国上海 10c64544e6 Use particle effect in Editor. comment Load/Save particle data. 11 years ago
  Chris Friesen ffc4dffba7 Editor resource browser & right click menus 11 years ago
  aster2013 4c47170f8e Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D. 11 years ago
  aster2013 53351462ce Remove old AnimatedSprite2D and Animation2D.h. 11 years ago
  aster2013 eee68aaf3c Add XAnimationSprite icon and XAnimationSet picker in editor.[ci skip] 11 years ago
  Lasse Öörni b8185f973c Support a "select on click end" mode in ListView. Support defining a separate drag'n'drop content for elements dropped into a LineEdit. Enable drag'n'drop to node ID attribute fields. Closes #261. 11 years ago
  aster2013 3cb656a0f8 Replace script file name with LuaFile, make it can pick in editor. 11 years ago
  Lasse Öörni 2ac921de60 When editor is run from Urho3DPlayer, enable Lua if possible to allow editing Lua scripted scenes. Closes #294. 11 years ago
  aster2013 7ed5c55c87 rename ParticleModel2D to ParticleEffect2D in AttributeEditor.as. 11 years ago
  aster2013 6e5d43a56b Replace plist particle file with Staring extension particle system (pex). 11 years ago
  Lasse Öörni 5100562788 Added .tga to the editor's file picker for textures/images, as it is supported by stb_image. 11 years ago
  Alex Parlett 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. 11 years ago
  aster2013 ced2a315af Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D. 11 years ago
  Yao Wei Tjong 姚伟忠 5e6c081d09 Fix inspecting AnimatedSprite2D & ParticleEmitter2D attrs in Editor. 11 years ago
  Yao Wei Tjong 姚伟忠 d1b1db18d5 Fix Editor crash when inspecting Drawable2D attributes. 11 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Lasse Öörni 3c5d25bc5b Do not react to TextChanged events when editing a script class name to prevent errors due to incomplete name. 12 years ago
  Lasse Öörni 0697ad0750 Improved Spline attribute editing. Moved Spline to Logic category in the editor. 12 years ago
  Lasse Öörni 6dced65f9e Use binary search in ListView::FindItem() to speed up mouse click processing. 12 years ago