Lasse Öörni
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e6508e418b
If reverse mapping of a node variable is not known, show the hexadecimal hash to allow editing the var in the editor.
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11 years ago |
hdunderscore
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55921e14fd
- Updated documentation for Input mouse modes.
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11 years ago |
hdunderscore
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c293f170ed
Initial implementation of two extra mouse modes:
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11 years ago |
Yusuf Umar
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f66a143278
Change icon for drag slider
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11 years ago |
Ahmad Rifai
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431cc8476c
fixed coding style
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11 years ago |
Ahmad Rifai
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d4517d7107
set style for drag slider
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11 years ago |
Ahmad Rifai
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a6829a0394
add button to change lineedit value with mouse drag. Inspired from Unreal editor.
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11 years ago |
Chris Friesen
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b903983322
Add .otf font support to resource browser
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11 years ago |
aster
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ef32eee6ee
Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/.
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11 years ago |
Lasse Öörni
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 years ago |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
Aster@中国上海
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10c64544e6
Use particle effect in Editor. comment Load/Save particle data.
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11 years ago |
Chris Friesen
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ffc4dffba7
Editor resource browser & right click menus
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11 years ago |
aster2013
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |
aster2013
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53351462ce
Remove old AnimatedSprite2D and Animation2D.h.
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11 years ago |
aster2013
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eee68aaf3c
Add XAnimationSprite icon and XAnimationSet picker in editor.[ci skip]
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11 years ago |
Lasse Öörni
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b8185f973c
Support a "select on click end" mode in ListView. Support defining a separate drag'n'drop content for elements dropped into a LineEdit. Enable drag'n'drop to node ID attribute fields. Closes #261.
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11 years ago |
aster2013
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3cb656a0f8
Replace script file name with LuaFile, make it can pick in editor.
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11 years ago |
Lasse Öörni
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2ac921de60
When editor is run from Urho3DPlayer, enable Lua if possible to allow editing Lua scripted scenes. Closes #294.
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11 years ago |
aster2013
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7ed5c55c87
rename ParticleModel2D to ParticleEffect2D in AttributeEditor.as.
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11 years ago |
aster2013
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6e5d43a56b
Replace plist particle file with Staring extension particle system (pex).
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11 years ago |
Lasse Öörni
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5100562788
Added .tga to the editor's file picker for textures/images, as it is supported by stb_image.
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11 years ago |
Alex Parlett
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751b4f1c97
Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition.
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11 years ago |
aster2013
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ced2a315af
Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D.
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11 years ago |
Yao Wei Tjong 姚伟忠
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5e6c081d09
Fix inspecting AnimatedSprite2D & ParticleEmitter2D attrs in Editor.
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11 years ago |
Yao Wei Tjong 姚伟忠
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d1b1db18d5
Fix Editor crash when inspecting Drawable2D attributes.
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11 years ago |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
Lasse Öörni
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3c5d25bc5b
Do not react to TextChanged events when editing a script class name to prevent errors due to incomplete name.
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12 years ago |
Lasse Öörni
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0697ad0750
Improved Spline attribute editing. Moved Spline to Logic category in the editor.
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12 years ago |
Lasse Öörni
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6dced65f9e
Use binary search in ListView::FindItem() to speed up mouse click processing.
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12 years ago |