Lasse Öörni
|
0deb74d201
Change variable name to start with lowercase.
|
11 years ago |
hdunderscore
|
c293f170ed
Initial implementation of two extra mouse modes:
|
11 years ago |
Chris Friesen
|
970baf9697
Add setting to use camera position instead of zoom on mwheel
|
11 years ago |
Lasse Öörni
|
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
|
12 years ago |
Lasse Öörni
|
b1a118c601
Fix multiple view raycast. Fix nearclip/farclip/fov editing. Fix camera look (right mouse) when switching between views. Cleanup UI / camera initialization order. Save viewport setup to editor config file.
|
12 years ago |
Lasse Öörni
|
c7e72b02da
Restore previous camera yaw + pitch control, but add a toggle in settings dialog to control whether the pitch is clamped between -90 and 90 degrees.
|
12 years ago |
primitivewaste
|
7d641ca3fc
Add a grid to the editor. Add default zone and grid editor preferences. Make editor settings and preferences dialogs resizable and scrollable. Fix Pow() script registration.
|
12 years ago |
primitivewaste
|
53f6483931
Added a toolbar to the editor.
|
12 years ago |
Lasse Öörni
|
b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
|
12 years ago |
Lasse Öörni
|
cf50bb9f39
Optionally remember last resource path in editor.
|
12 years ago |
Lasse Öörni
|
360af96588
Instead of just the "generate tangents" toggle, allow to pass any parameters to AssetImporter from the editor. Default "-t".
|
12 years ago |
Wei Tjong Yao
|
89bc93069a
Refactored EditorUI.as to use funcdef callback for menu handling.
|
12 years ago |
Wei Tjong Yao
|
d7f6b4d0b6
Enhanced UIElement to be able to set a default style file for later reference by children elements, added horizontal indentation feature, and added new E_LAYOUTUPDATED event. Enhanced ListView to better support hierarchy mode and added feature to show 'expansion triangle' in hierarchy mode. Fixed a bug in ScrollView to update view size correctly when resizing content element. Fixed a bug in Log's WriteRaw() method so it sends error message to stderr even in quite mode. Refactored Editor to take advantage of the enhancement.
|
12 years ago |
Lasse Öörni
|
924225c11b
Applied editor patch from weitjong.
|
12 years ago |
Lasse Öörni
|
cbc5ccbe58
Fixed wrong signature for ReplaceExtension() function in script.
|
12 years ago |
Lasse Öörni
|
1eda3844f0
Applied further UI and editor patch from weitjong. Text is now shown at full opacity in the editor, and the min/max opacity is also configurable.
|
12 years ago |
Lasse Öörni
|
da243eb31b
Applied UI & editor related patch from weitjong.
|
12 years ago |
Lasse Öörni
|
ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
|
13 years ago |
Lasse Öörni
|
7d930b62f8
Added missing specular mapped material techniques.
|
13 years ago |
Lasse Öörni
|
053c1f3e6a
Added convenience overloads for LoadLayout().
|
13 years ago |
Lasse Öörni
|
d34a73bfb9
Added full deferred rendering in addition to light pre-pass.
|
14 years ago |
Lasse Öörni
|
4beeb72cd2
Disregard normals in billboard vertex lighting.
|
14 years ago |
Lasse Öörni
|
f9bfd4948f
Shader refactoring.
|
14 years ago |
Lasse Öörni
|
fd13f46170
Renamed EditorCamera.as to EditorView.as.
|
14 years ago |