Lasse Öörni
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432f57b4b0
Use SDL 1.3 in OpenGL mode.
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14 年之前 |
Lasse Öörni
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83bf3d1464
Switched to NVIDIA FXAA II based edge filter.
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14 年之前 |
Lasse Öörni
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87f9bbd846
Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move.
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14 年之前 |
Lasse Öörni
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9c9643508c
Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower.
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14 年之前 |
Lasse Öörni
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5f4b56103f
Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe.
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14 年之前 |
Lasse Öörni
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3abd7eee88
Reverted previous commit due to bugs and performance loss.
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14 年之前 |
Lasse Öörni
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516b532a8f
Refactored StringUtils as member functions of String & the classes to be converted.
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14 年之前 |
Lasse Öörni
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62c9aa3d9c
Added local node & component ID's in preparation to networking.
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14 年之前 |
Lasse Öörni
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97d698e922
Code cleanup.
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14 年之前 |
Lasse Öörni
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37f696be12
Added rest of the reference documentation.
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14 年之前 |
Lasse Öörni
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020232744a
Even more documentation.
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14 年之前 |
Lasse Öörni
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9a5cbb6016
More documentation.
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14 年之前 |
Lasse Öörni
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6098409700
Upgraded to ENet 1.3.1.
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14 年之前 |
Lasse Öörni
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dbebed33c4
Fixed bug with setting only the minimum Text width when the text changes.
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14 年之前 |
Lasse Öörni
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ee9b6232c1
Added readme for the BlueHighway font.
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14 年之前 |
Lasse Öörni
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2a986cf8e3
Quickstart wording tweaks.
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14 年之前 |
Lasse Öörni
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a7a458b3a9
Script API registration cleanup: asMETHODPR changed to asMETHOD where possible.
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14 年之前 |
Lasse Öörni
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2a6c10874c
Documentation structure and Getting Started-documentation.
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14 年之前 |