Yao Wei Tjong 姚伟忠
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a2a4690945
Fix document reference's title.
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11 years ago |
Yao Wei Tjong 姚伟忠
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1f879a084d
Cleanup the documentation on build options.
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11 years ago |
Yao Wei Tjong 姚伟忠
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
Lasse Öörni
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97ec02619f
Locate scene node in editor by doubleclicking in the hierarchy window.
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11 years ago |
Lasse Öörni
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35195939c1
Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters.
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11 years ago |
Lasse Öörni
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52aa369f5d
Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit.
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11 years ago |
Lasse Öörni
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fb3306170e
Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241.
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11 years ago |
Yao Wei Tjong 姚伟忠
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62ce85adfe
Add new build options to control FileWatcher/profiling/logging support.
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11 years ago |
Lasse Öörni
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0cf91f489b
Changelog for upcoming release.
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11 years ago |
Lasse Öörni
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4c67f1b254
Added mention of the Urho2D components to Rendering page.
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11 years ago |
Lasse Öörni
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592f0db8ce
Fixed null exception when toggling orthographic camera in UI element selection mode. Updated editor documentation.
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12 years ago |
Yao Wei Tjong 姚伟忠
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48eb60fd8e
Rename 'magic' module to 'common' module to reflect its purpose better.
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12 years ago |
Lasse Öörni
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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12 years ago |
Yao Wei Tjong 姚伟忠
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8ef4dc47eb
Better integration of MinGW cross-compiling build process.
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12 years ago |
Daniel Wiberg
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4d03b08acb
Copied MinGW build instructions from Readme.txt to GettingStarted.dox
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12 years ago |
Lasse Öörni
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fccf4fbe96
Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build.
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12 years ago |
Lasse Öörni
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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12 years ago |
Lasse Öörni
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5062dbba42
Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it.
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12 years ago |
Yao Wei Tjong 姚伟忠
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b740d94a56
Minor documentation update on build options to better use of space.
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12 years ago |
Yao Wei Tjong 姚伟忠
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48eb0497df
Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS.
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12 years ago |
Lasse Öörni
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28254f9a1d
Improved the "Overall structure" documentation page.
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12 years ago |
Lasse Öörni
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721f70fe1a
Fixed D3D9 build. Added borderless as a command line option and documented it.
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12 years ago |
Yao Wei Tjong 姚伟忠
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e52bc6e45d
Fix Editor argument parsing to load startup scene correctly.
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12 years ago |
Pete Chown
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62a455da7c
Document the view keys (Numpad 1, 3, 7) and the ascend/descend keys (E, Q).
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12 years ago |
StevenZhang
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a17baf2695
make AngelScript an optional module, you can use -DENABLE_ANGELSCRIPT=0 to disable it.
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12 years ago |
Yao Wei Tjong 姚伟忠
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484f855127
Build Lua and LuaJIT standalone interpreter and bytecode compiler.
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12 years ago |
Yao Wei Tjong 姚伟忠
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6e18827fd7
Clean up the documetation.
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12 years ago |
Yao Wei Tjong 姚伟忠
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469794689f
Refactor to keep the Docs directory clean from temp. build files.
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12 years ago |
Yao Wei Tjong 姚伟忠
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cff6d6a4d8
Document the importance of URHO3D_STATIC_DEFINE when static linking.
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12 years ago |
Yao Wei Tjong 姚伟忠
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772a546d56
Refactor to expect log level parameter value after a space.
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12 years ago |