Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 a2a4690945 Fix document reference's title. 11 years ago
  Yao Wei Tjong 姚伟忠 1f879a084d Cleanup the documentation on build options. 11 years ago
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
  Lasse Öörni 97ec02619f Locate scene node in editor by doubleclicking in the hierarchy window. 11 years ago
  Lasse Öörni 35195939c1 Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters. 11 years ago
  Lasse Öörni 52aa369f5d Android fixes. Bump required Android SDK required for compiling to 12 due to SDL joystick code. Removed the activity finish request code, as SDLActivity should now cleanly wait for the native thread to exit. 11 years ago
  Lasse Öörni fb3306170e Material quality, texture quality, texture filter mode and anisotropy level as engine startup parameters and command line options. Closes #241. 11 years ago
  Yao Wei Tjong 姚伟忠 62ce85adfe Add new build options to control FileWatcher/profiling/logging support. 11 years ago
  Lasse Öörni 0cf91f489b Changelog for upcoming release. 11 years ago
  Lasse Öörni 4c67f1b254 Added mention of the Urho2D components to Rendering page. 11 years ago
  Lasse Öörni 592f0db8ce Fixed null exception when toggling orthographic camera in UI element selection mode. Updated editor documentation. 12 years ago
  Yao Wei Tjong 姚伟忠 48eb60fd8e Rename 'magic' module to 'common' module to reflect its purpose better. 12 years ago
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
  Yao Wei Tjong 姚伟忠 8ef4dc47eb Better integration of MinGW cross-compiling build process. 12 years ago
  Daniel Wiberg 4d03b08acb Copied MinGW build instructions from Readme.txt to GettingStarted.dox 12 years ago
  Lasse Öörni fccf4fbe96 Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build. 12 years ago
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 years ago
  Lasse Öörni 5062dbba42 Sanitate screenshot name in the samples to ensure saving it succeeds. Prepend the executable path properly. Flip image in OpenGL Graphics::TakeScreenShot() instead of having the user to do it. 12 years ago
  Yao Wei Tjong 姚伟忠 b740d94a56 Minor documentation update on build options to better use of space. 12 years ago
  Yao Wei Tjong 姚伟忠 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 years ago
  Lasse Öörni 28254f9a1d Improved the "Overall structure" documentation page. 12 years ago
  Lasse Öörni 721f70fe1a Fixed D3D9 build. Added borderless as a command line option and documented it. 12 years ago
  Yao Wei Tjong 姚伟忠 e52bc6e45d Fix Editor argument parsing to load startup scene correctly. 12 years ago
  Pete Chown 62a455da7c Document the view keys (Numpad 1, 3, 7) and the ascend/descend keys (E, Q). 12 years ago
  StevenZhang a17baf2695 make AngelScript an optional module, you can use -DENABLE_ANGELSCRIPT=0 to disable it. 12 years ago
  Yao Wei Tjong 姚伟忠 484f855127 Build Lua and LuaJIT standalone interpreter and bytecode compiler. 12 years ago
  Yao Wei Tjong 姚伟忠 6e18827fd7 Clean up the documetation. 12 years ago
  Yao Wei Tjong 姚伟忠 469794689f Refactor to keep the Docs directory clean from temp. build files. 12 years ago
  Yao Wei Tjong 姚伟忠 cff6d6a4d8 Document the importance of URHO3D_STATIC_DEFINE when static linking. 12 years ago
  Yao Wei Tjong 姚伟忠 772a546d56 Refactor to expect log level parameter value after a space. 12 years ago