コミット履歴

作者 SHA1 メッセージ 日付
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 年 前
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 年 前
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 年 前
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 年 前
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 年 前
  Lasse Öörni a7f9747376 Fix compressed sound resourceref not being serialized. 11 年 前
  Lasse Öörni a06e4238b3 Simplify sound stream code and improve the SoundSynthesis sample. Closes #257. 11 年 前
  Lasse Öörni acb993e4ba Abstract Ogg Vorbis sound decoding into the SoundStream class. Note: the SoundStream class is deliberately not exposed to scripts, as it requires low-level data access and is used from the sound mixing thread. 11 年 前
  Lasse Öörni c1fbbd9628 Fix interpolation of the decoder buffer when it loops. 11 年 前
  Lasse Öörni 8bf5af9261 Added note that tangents are needed for normal mapping. Clean up SoundSource decoder handling to prepare for application-supplied sound stream. 11 年 前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
  Lasse Öörni 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 年 前
  Lasse Öörni a92f4a0aea Added "Is Playing" attribute to SoundSource. SoundSource no longer clears the sound resource when playback is finished. Closes #54. 12 年 前
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前