Lasse Öörni
|
5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
|
12 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Lasse Öörni
|
949bc97ffe
When copy-constructing a HashMap, HashSet or List, reserve initial capacity according to the size of the object being copied.
|
12 years ago |
Lasse Öörni
|
9f9a238836
Windows shared library build fixes.
|
12 years ago |
Lasse Öörni
|
ce9154d545
Added missing URHO3D_API defines to some derived classes.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |