Yao Wei Tjong 姚伟忠
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1f91109413
Minor typo correction on the String::Compare() method.
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11 years ago |
Lasse Öörni
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210b295f81
Removed duplicate code from shadow map setup.
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11 years ago |
Lasse Öörni
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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f6b0331448
Fix memory leak and potential undefined behavior in WString::Resize().
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12 years ago |
Lasse Öörni
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8b8790e481
Added option to import non-skinning bones in AssetImporter. Closes #82.
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12 years ago |
Lasse Öörni
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ebdf337610
Fixed false positive bug in String::EndsWith().
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12 years ago |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 years ago |
Lasse Öörni
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e6d0b4d3f3
Normalize ray direction in constructor.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |