Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 1f91109413 Minor typo correction on the String::Compare() method. 11 years ago
  Lasse Öörni 210b295f81 Removed duplicate code from shadow map setup. 11 years ago
  Lasse Öörni f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni f6b0331448 Fix memory leak and potential undefined behavior in WString::Resize(). 12 years ago
  Lasse Öörni 8b8790e481 Added option to import non-skinning bones in AssetImporter. Closes #82. 12 years ago
  Lasse Öörni ebdf337610 Fixed false positive bug in String::EndsWith(). 12 years ago
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 years ago
  Lasse Öörni e6d0b4d3f3 Normalize ray direction in constructor. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago