aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 years ago |
Lasse Öörni
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c1e03c48db
Combine octree update & reinsertion queuing.
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12 years ago |
Lasse Öörni
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7de74e6d83
Fixed AnimatedModel bone bounding box not updating when bones are moved without animation, eg. ragdolls.
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12 years ago |
Lasse Öörni
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54a0c90d7a
Update AnimatedModel's bounding box with bone accuracy only when the animation is updated. Otherwise transform the previous last calculated bone bounding box. This results in a significant performance boost when a large amount of AnimatedModels are both moved, and animated.
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12 years ago |
Lasse Öörni
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1ef35d353c
Added skeletal animation sample.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |