Yao Wei Tjong 姚伟忠
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
Lasse Öörni
|
caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
|
12 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
e3b53f97a1
Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
f6186456a0
Fix SDK destination installation path for Windows platform.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
d7942132f1
Configure and install Urho3D.pc file for pkg-config tool.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
6071001b5c
Refactor define_source_files macro.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
e423a26461
Refactor CMake build scripts.
|
12 years ago |
Lasse Öörni
|
1941eb991d
Group Urho3D library source files in Visual Studio by subdirectory.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
db8f7a2289
Simplify the build script to eliminate unused variable.
|
12 years ago |
Lasse Öörni
|
0c14a17774
Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
7b24807c32
Combine Engine sources into one place and build as a single target.
|
12 years ago |
Wei Tjong Yao
|
9b023ae862
Add BCM VideoCore include directories globally for RASPI build.
|
12 years ago |
Wei Tjong Yao
|
7594f8105a
Applied Raspberry Pi patch sent by Colin Barrett.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |