Commit History

Author SHA1 Message Date
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Yao Wei Tjong 姚伟忠 e3b53f97a1 Moved SDL header include dir to 'Engine' scope as it is being referenced by a few Engine sub-directories and not just Graphics. 12 years ago
  Yao Wei Tjong 姚伟忠 f6186456a0 Fix SDK destination installation path for Windows platform. 12 years ago
  Yao Wei Tjong 姚伟忠 d7942132f1 Configure and install Urho3D.pc file for pkg-config tool. 12 years ago
  Yao Wei Tjong 姚伟忠 6071001b5c Refactor define_source_files macro. 12 years ago
  Yao Wei Tjong 姚伟忠 e423a26461 Refactor CMake build scripts. 12 years ago
  Lasse Öörni 1941eb991d Group Urho3D library source files in Visual Studio by subdirectory. 12 years ago
  Yao Wei Tjong 姚伟忠 db8f7a2289 Simplify the build script to eliminate unused variable. 12 years ago
  Lasse Öörni 0c14a17774 Use one combined precompiled header file for Urho3D library, as otherwise precompiled headers would be disabled on Visual Studio. 12 years ago
  Yao Wei Tjong 姚伟忠 7b24807c32 Combine Engine sources into one place and build as a single target. 12 years ago
  Wei Tjong Yao 9b023ae862 Add BCM VideoCore include directories globally for RASPI build. 12 years ago
  Wei Tjong Yao 7594f8105a Applied Raspberry Pi patch sent by Colin Barrett. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago