aster2013
|
7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
|
11 years ago |
aster
|
db59a66cbf
Fix typo.[ci skip]
|
11 years ago |
Lasse Öörni
|
84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
|
11 years ago |
Lasse Öörni
|
00e9dc0a79
Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325.
|
11 years ago |
Lasse Öörni
|
6833f858dc
If a view's renderpath has no scene passes, allow rendering it also when no scene, camera & octree are provided. Closes #267.
|
11 years ago |
Lasse Öörni
|
0246ae607f
Improve Camera documentation. To avoid potential confusion, disable auto aspect ratio mode from Camera if aspect ratio is set explicitly, or if the Vector2 form of Camera::SetOrthoSize() is used.
|
11 years ago |
Lasse Öörni
|
03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
|
11 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Lasse Öörni
|
eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
|
12 years ago |
Lasse Öörni
|
cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
|
12 years ago |
Lasse Öörni
|
3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
|
12 years ago |
Lasse Öörni
|
311b66f859
Invert also quad projection when camera is inverted.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |